# How to move more then 1 object on spline

**URL:** <https://forums.unrealengine.com/t/how-to-move-more-then-1-object-on-spline/673842>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4, UE4-27, Blueprint, question\
**Created:** [October 20, 2022, 9:45pm UTC](https://forums.unrealengine.com/t/how-to-move-more-then-1-object-on-spline/673842 "2022-10-20T21:45:52Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [October 21, 2022, 4:12pm UTC](https://forums.unrealengine.com/t/how-to-move-more-then-1-object-on-spline/673842/7 "2022-10-21T16:12:45Z")

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> [@DarkMicrowave](#):
>
> Is that a good idea or is the physics too unreliable?

Honestly, hard to tell. Is this closer to what you’re after:

> [@Move actor on conveyor belt unreal engin4](https://forums.unrealengine.com/t/move-actor-on-conveyor-belt-unreal-engin4/470355/5):
>
> Can you confirm this is what you want: [[Image from Gyazo]](https://gyazo.com/fd3e2df5e96f1b7a049a7a010deb1d91) I’ll zip the project and push it your way if you’re happy with this functionality.

The attached project is still up, but it’s probably a much version of UE4. You could try to convert it, it may just work…

* * *

And we can also try poking @Tuerer, and aks nicely how this works:

> [@Move actor on conveyor belt unreal engin4](https://forums.unrealengine.com/t/move-actor-on-conveyor-belt-unreal-engin4/470355/11):
>
> Can you briefly tell what’s going on here? Static meshes sliding along a spline, they get recycled when they reach the end? How close am I?

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