# How to move more then 1 object on spline

**URL:** <https://forums.unrealengine.com/t/how-to-move-more-then-1-object-on-spline/673842>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4, UE4-27, Blueprint, question\
**Created:** [October 20, 2022, 9:45pm UTC](https://forums.unrealengine.com/t/how-to-move-more-then-1-object-on-spline/673842 "2022-10-20T21:45:52Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [October 21, 2022, 8:06am UTC](https://forums.unrealengine.com/t/how-to-move-more-then-1-object-on-spline/673842/3 "2022-10-21T08:06:38Z")

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> [@Move multiple actors along spline](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200/7):
>
> Here’s a simplified (compared to yours) script I’d use were I to push numerous actors along a spline: [[Image from Gyazo]](https://gyazo.com/cc07a1a805a8c28391c561dbac6e5380) Essentially, each car stores an offset. We animate another spline offset using a timeline, add both, and reposition the car. An optional Modulo wraps the value so we get perpetual motion.

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