How to move a camera with a certain velocity instead of SetRelativeLocation


i have made a blueprint with pawn as parent class.

Then i have created a camera as a child of the SceneComponent.

After that if have created a function that updates the camera location.

Now i need a slim solution of moving the camera to the relative location instead of just set it without delay.

I could need a MoveToRelativeLocation node where i can plug in the target, the location and the velocity.

Thanks in advance

Try “Move Component To” node. It should fit perfectly.

Great! Works :smiley: