I’ve got my main menu set up as a “Widget Blueprint” and placed it in its own map (just like the Creating 3D Widgets page suggests).
Now I want the scene to react to what menu item the mouse cursor is hovering over.
I thought I could just add events to the “Widget Blueprint” (like [FONT=Courier New]OnEasyDifficultyHover / [FONT=Courier New]OnEasyDifficultyUnhover) – but I haven’t found any way to do so. Even Dispatchers appear to be something entirely different. How can I send a notification from the “Widget Blueprint” to the actor that’s displaying the menu? Or should I approach this another way?