# How to merge a plugin's ini file with the main module?

**URL:** <https://forums.unrealengine.com/t/how-to-merge-a-plugins-ini-file-with-the-main-module/2665098>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, config, question\
**Created:** [October 14, 2025, 7:36am UTC](https://forums.unrealengine.com/t/how-to-merge-a-plugins-ini-file-with-the-main-module/2665098 "2025-10-14T07:36:56Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Moris0712](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Moris0712](https://forums.unrealengine.com/u/Moris0712)\
**Post date:** [October 14, 2025, 7:36am UTC](https://forums.unrealengine.com/t/how-to-merge-a-plugins-ini-file-with-the-main-module/2665098/1 "2025-10-14T07:36:56Z")

</div>

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/c/21c5193b9f988b72d4fc9933bb0b29fe3068da97.png)

I want to check the Collision Profile set in the plugin in Project Settings - Engine - Collision, but it just won’t show up.

Does anyone know how to do this?

Setting Profile-\>LoadProfileConfig(true); in StartupModule doesn’t seem to work.
