How to manually activate a niagra particle effect in my actor's viewport?

So in my Actor blueprint viewport I added a Niagara particle system component, but I’m wondering how can you mentally activate the particle effects as that would be useful to inspect it if in a great position.

Note this is for a an effect that fires one time, not looped.

Is there no official way and I have to make some blueprint event graph work around?

Hey there @Hero_Tales! All you have to do is get a reference to the Niagara system component, make sure it’s not set to Auto Activate then call the Activate node on it and it will fire a burst on command.

1 Like