# How to manage Material good?

**URL:** <https://forums.unrealengine.com/t/how-to-manage-material-good/462551>\
**Category:** Rendering\
**Tags:** ChunkDownloader, Chunking, unreal-engine, question\
**Created:** [March 17, 2020, 8:02pm UTC](https://forums.unrealengine.com/t/how-to-manage-material-good/462551 "2020-03-17T20:02:40Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![LOST\_Singulativ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LOST\_Singulativ](https://forums.unrealengine.com/u/LOST_Singulativ)\
**Post date:** [March 17, 2020, 8:02pm UTC](https://forums.unrealengine.com/t/how-to-manage-material-good/462551/1 "2020-03-17T20:02:40Z")

</div>

Hello,  
recently I created a Minecraft like Game with chunk generation and so on. I use for each Material its own Mesh Section and want to apply a material to it. The Chunk are only generated in the game. So I cannot get the Material by a UProperty.  
Can I create a like Material Manager, that I can access and get the Material that I want?  
Later I have like 100 Materials that I have to get via a kind of manager or something any ideas?

Sorry for my bad English I hope you understand what I mean.
