There is a option could make it only affect to Visibility objects.
But I want it only affect to Widget, I made a 3D Menu in front of HMD in VR, when I use visibility channel some other object will block the trace of WidgetInteraction and the trace can not reach the 3D Menu Widget. Is there some way to make the trace only affect by widget.
I tryed to use LineTraceForObjects to do this but it is not as convenient as WidgetInteraction. Such as Press Pointer Key function.
Or How to customer the Trace Channel,can I make a widget channel use Blueprint Scripting?