# How to make Water Body (ocean) rise upon entering a trigger volume

**URL:** <https://forums.unrealengine.com/t/how-to-make-water-body-ocean-rise-upon-entering-a-trigger-volume/490241>\
**Category:** World Creation\
**Tags:** Water, overlap-actors, unreal-engine, question\
**Created:** [October 25, 2021, 6:05pm UTC](https://forums.unrealengine.com/t/how-to-make-water-body-ocean-rise-upon-entering-a-trigger-volume/490241 "2021-10-25T18:05:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_778acb921](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_778acb921](https://forums.unrealengine.com/u/anonymous_user_778acb921)\
**Post date:** [October 25, 2021, 6:05pm UTC](https://forums.unrealengine.com/t/how-to-make-water-body-ocean-rise-upon-entering-a-trigger-volume/490241/1 "2021-10-25T18:05:45Z")

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Hi everybody!

Is there an easy way of making surrounding Water Body (water plugin) rise upon entering a trigger point (On Actor Being Overlap) as a player in Blueprint?

I want to simulate flooding, so that the water level rises and floods the landscape in my level.

Do you guys know why I get this error message?

Best regards!

 ![351007-image.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/2/93291504e1b306d801fb8bbc5e90822a5c37a939.png)
