How to make vehicle AI run down Player?

I had taken a look with the current options that u suggested … idk what I did but the car no longer bounces of … i was using 2 capsules for characters, one for ragdoll detection and one for normal character collision. I messed around with those n its working now.

But how do I make the vehicle AI run me down, if I placed move to node in BT and place destination as player actor, it kinda stops near me while i’m lying to the side of the lawn-mower. And if I use a calculated vector position for ‘move to’ in BT the node in BT only considers the value when the move to node is fired. Untill the move to is complete, it totally ignores the changes I make to black board variables.

i’ll try to reduce the braking and tweak some throttle input values. But honestly, I didn’t understand what exactly Peter has done to calculate the input for vehicle AI