how to make two meshes with the same material have the same color tone after light baking

I noted down how to get the walls right ( because I could never remember )

– Joining walls
Do you have a importance volume around everything?

In the lightmass settings indirect lighting scale to 0.1-0.15 and 0.6 for smoothness.

– Moveable objects
Lowering the Volumetric Lightmap Detail Cell size under lightmass settings.

The default is 200 ( which is in centimeters ), so with that you get lighting information on movable objects only every 2 meters!

If you go low enough, you’ll have the same quality lighting on everything, including the movable objects too.

I was quoting from @anonymous_user_f26c856c1 there - :star_struck: