I’m new to UE4, I’m trying to understand how lighting works on mobile. I’ve spent many hours today reading documentation and answerhub and watching youtube tutorials, I still don’t understand how to make this sample mesh look good on Android?
It’s really dull on mobile. Should I use something else instead of point lights?
I compile it with OpenGL_ES3.1, there’s two stationary point lights on scene.
And is there a simple way to create an aura around diamond mesh?
Many thanks, guys!
I hope you’ll give me good direction!