My player is a first person player (so basically just a camera and a simple mash). I want it to be stopped by walls and objects in the world, but I don’t want it to be able to move anything. Right now if it collides with little things, it knocks them around.
I don’t want to make everything really heavy, because the objects in the world do need to interact with each other, so their weight needs to make sense in relation to each other.
I just want the player to be extremely weak. Like pretty much they have the strength of a piece of paper. They are blocked by everything, but can’t move anything.
I tried to play around with the different types of collision. I thought ‘spectator’ might do it, but then the player falls through the floor… Which makes me wonder what is it good for… But that’s another issue.
Anyway, anyone has any idea how to accomplish it?
Thanks!