# How to make the light scatter in the fog

**URL:** <https://forums.unrealengine.com/t/how-to-make-the-light-scatter-in-the-fog/1174987>\
**Category:** Programming & Scripting\
**Tags:** light, gpu-particles, unreal-engine, Rendering, Lighting, volumetric-fog, question\
**Created:** [May 22, 2023, 6:21pm UTC](https://forums.unrealengine.com/t/how-to-make-the-light-scatter-in-the-fog/1174987 "2023-05-22T18:21:03Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![VCPYC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VCPYC](https://forums.unrealengine.com/u/VCPYC)\
**Post date:** [May 22, 2023, 6:21pm UTC](https://forums.unrealengine.com/t/how-to-make-the-light-scatter-in-the-fog/1174987/1 "2023-05-22T18:21:03Z")

</div>

I want **light (from particles in niagara system)** to scatter in the fog (ExponentialHeightFog). **Volumetric fog is activated** and it’s **working** on spot light and point light, but on light from particles doesn’t… I want something like that:

 ![pointLight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/1/941981ecda58a341aea52be12d2a19f043f16d0e.png)

(Photo of particles

 ![particles](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/d/a/7da92e78cbba902066578fc1176172d4b188a568.png)  
)  
(photo of spot light  
 ![spotLight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/9/d29e0c391c173ac47c4f159458d8695acc3d27bd.png)  
)
