I’m having a bit of trouble finding the information on how to do this in the short amount of time I have. How would one get a sound to occur when a condition is fulfilled. For example if a can falls it makes a sound or when a door opens it makes a sound. I’m very new to Unreal Engine so I don’t really know how to do some things yet.
It’s as simple as importing your cue and placing it inside your door opening script right after the script trigger (or somewhere that makes sense). For exemple, I’m using a teleport function to move from a room to another, and I’m placing my door opening sound after the button is pressed. I suppose this is the same in a different graph, you place your cue when the script it executed,