# How To Make Sky Sphere Static on One Axis?

**URL:** <https://forums.unrealengine.com/t/how-to-make-sky-sphere-static-on-one-axis/334121>\
**Category:** Rendering\
**Tags:** sky-sphere, unreal-engine, directional-light, Blueprint, question\
**Created:** [October 3, 2015, 12:51am UTC](https://forums.unrealengine.com/t/how-to-make-sky-sphere-static-on-one-axis/334121 "2015-10-03T00:51:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_75cae7c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_75cae7c7](https://forums.unrealengine.com/u/anonymous_user_75cae7c7)\
**Post date:** [October 3, 2015, 12:51am UTC](https://forums.unrealengine.com/t/how-to-make-sky-sphere-static-on-one-axis/334121/1 "2015-10-03T00:51:15Z")

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The game setup is a vertical Scroller. A rocket ship game going into the skies. My Sky Sphere is Rotating Perfectly Alogn Y… But When I Move My Hero/Rocket Left or Right, the Sun Follows the Hero.

I would like to somehow keep the sun on one axis, not be allowed to move left or right, just downward like a sun setting. Adding depth to the background and world.

Does anyone know how to keep the sun in background along one-axis (preferably not to move right or left, when my rocket or hero does)?

Thank you
