Hello everyone!
I’m doing a low poly top down shooter basicly and I get super precise other the smallest stuff…
Right now the shadows do not start correctly. I checked every building to be sure that they do not float and correctly touch the ground, yet, the shadows starts not directly after the building but a bit later… It’s very hard to describe so here is a screen.
As you can see, there is a bit of space between the start of the shadow and the corner. I checked the light detail and to be honest I didn’t find a way of doing it…
Here’s a bonus question : I’d like my shadows to be pixelated like old school game. Here is the wanted effect.
I tried using the console to change the r.shadow.maxresolution but it didn’t work at all… Any idea?
Thank you a lot to anyone willing to help. Really!
Much love.