# How to make several meshes move along spline?

**URL:** <https://forums.unrealengine.com/t/how-to-make-several-meshes-move-along-spline/761568>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [February 1, 2023, 6:24pm UTC](https://forums.unrealengine.com/t/how-to-make-several-meshes-move-along-spline/761568 "2023-02-01T18:24:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [February 1, 2023, 6:29pm UTC](https://forums.unrealengine.com/t/how-to-make-several-meshes-move-along-spline/761568/2 "2023-02-01T18:29:53Z")

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Check those 2 threads for inspiration:

> [@Endless world](https://forums.unrealengine.com/t/endless-world/479530/11):
>
> Yes, very early days slight_smile I get sick of a) not being able to fill a terrain with nature, b) putting boundaries around the world. This is a possible answer… [331188-more.gif]

> [@Move multiple actors along spline](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200/7):
>
> Here’s a simplified (compared to yours) script I’d use were I to push numerous actors along a spline: [[Image from Gyazo]](https://gyazo.com/cc07a1a805a8c28391c561dbac6e5380) Essentially, each car stores an offset. We animate another spline offset using a timeline, add both, and reposition the car. An optional Modulo wraps the value so we get perpetual motion.

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