# how to make separate Paper animations for falling and jumping

**URL:** <https://forums.unrealengine.com/t/how-to-make-separate-paper-animations-for-falling-and-jumping/730886>\
**Category:** Character & Animation\
**Tags:** jump, unreal-engine\
**Created:** [December 18, 2022, 2:39am UTC](https://forums.unrealengine.com/t/how-to-make-separate-paper-animations-for-falling-and-jumping/730886 "2022-12-18T02:39:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![GigaBuster.exe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GigaBuster.exe](https://forums.unrealengine.com/u/GigaBuster.exe)\
**Post date:** [December 18, 2022, 2:39am UTC](https://forums.unrealengine.com/t/how-to-make-separate-paper-animations-for-falling-and-jumping/730886/1 "2022-12-18T02:39:50Z")

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I’m learning Unreal, and right now I’m learning paper 2D, using a video tutorial I’ve made a falling animation but he didn’t include how to make one for jumping, in comments he said something about checking velocity but I’m still very much new to this

this is the relevant area for the jumping and animation

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/b/d/ebda8dd5a5a01b2eae957f3a031a1fada3b20e4a.png)

the comment

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/e/a/cea756be185b0a4ba69e7b55bba47f5ec68c497f.png)  
the Video

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/c/79cfa7f1ce80c70e96a87ac08f8165357b3213b4.jpeg "How to make a 2D game in Unreal Engine 5 - Beginner Tutorial") ](https://www.youtube.com/watch?v=g31NTpq9p-o)

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<div class="post-metadata">

**Author:** ![GigaBuster.exe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GigaBuster.exe](https://forums.unrealengine.com/u/GigaBuster.exe)\
**Post date:** [December 18, 2022, 11:05pm UTC](https://forums.unrealengine.com/t/how-to-make-separate-paper-animations-for-falling-and-jumping/730886/2 "2022-12-18T23:05:52Z")

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I’ve found this page which is unhelpfully outdated for version 5

> **[Setting up an Animation State Machine](https://docs.unrealengine.com/5.0/en-US/paper-2d-setting-up-an-animation-state-machine-in-unreal-engine/)**
>
> How to set up and play different animations for a 2D character based on different states.

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<div class="post-metadata">

**Author:** ![GigaBuster.exe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GigaBuster.exe](https://forums.unrealengine.com/u/GigaBuster.exe)\
**Post date:** [December 18, 2022, 11:09pm UTC](https://forums.unrealengine.com/t/how-to-make-separate-paper-animations-for-falling-and-jumping/730886/3 "2022-12-18T23:09:12Z")

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there is a plugin PaperZD which supposedly makes this easier but I’m unsure whether or not to dedicate time to learning a 3rd Party plugin that could at any point disappear or change its TOS

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/2/e1269fd7f5a8f695baeb93143c5522cecba1e3fc.jpeg "Make 2D Games the EASY way in Unreal Engine 5 - PaperZD Tutorial") ](https://www.youtube.com/watch?v=ogIyMrX_uws)
