How to make red crosshair NOT dynamic?

hi there!

I can’t quite figure out how to set the red crosshair to have a fixed size rather than resize dynamically.
if I go super close to a wall it’s just this big ugly a** thing occupying the entire screen.
all I really need, however, is a tiny crosshair just to show the general view direction :slight_smile:

I’m using the FPS VR template and there is an comment box in ‘exploration character BP’ that reads ‘set crosshair location’ and in there is a ‘set world location’ function… I guess it would be handled there ? but I can’t get it to just remain static in fixed size.

any help would be appreciated!

thank you very much