hello, i have a character that i need to be able to traverse the navmesh without any collisions…
i mean, if there is a wall, that changes the existing navmesh… i want the actor to be able to traverse thru it…
i have tried to set no collision but, it does not work, because the wallchanges the navmesh, and the character i want to pass thru uses the navmesh to pathfind…
how can i set the character to be able to use the navmesh even if it is null
also, how can i add a preferred navmesh to a character?
do i need 2 different navmesh bounds volume?
it seems to work as one…