How to make pawn along a Spline component but allowing X,Y avis movement?

Hi,

I’m coming from a Godot background and I decide to give a try to UE5 to improve my C++ skill. I did a few tutorials and ended up working on a small star fox like game to learn the basic. But I’m little bit lost about the “node workflow” of Unreal.

I created a USplineComponent and a player pawn. In the player pawn scene, I created a USceneComponent that will contains player base mesh and collisions. That way, I through that I could just move the pawn along the Spline and keep the player movement indenpandant since I would only move on the local Scene coordonate.

Well, it doesn’t seems to be the good way to do it. When I move my pawn node, my mesh doesn’t follow the parent event if the uscenecomponent is set to movable. Maybe I don’t understand how USceneComponent works and I should use an another component, but witch one ?

Could you gave me any tips how I could make that possible? Thanks!