How to make particles interact with character movement.


A quick question, can particles interact with moving objects such as character’s feet and the ground in a physically desired manner. I tried to have collision on particles but they only seem to just land and “stick” to either static meshes or other actors even if they are set to moving objects, but they don’t seem to be effected by the movement of the feet, they just stick to the last position they hit the collision object at. Instead I would like to have mesh particles such as many debris on the ground to be tossed about by the character. Do I need to use lots of Rigid bodies here instead?