How to make Particles disappear with destructible mesh

I’m currently working on a scene where the first person character shoots fire torches to detroy them (with apex destruction and FirstPersonBP)
The only issue is that when they are destroyed, I am left with fire in the air (made with the particle systeme)… Is there a way to make the fire disappear at the same time?
Thank you!

Click on the DestructibleComponent and add OnComponentFracture event. You can destroy your particle system when this event fires.