How to make Particles disappear with destructible mesh

Hi!
I’m currently working on a scene where the first person character shoots fire torches to detroy them (with apex destruction and FirstPersonBP)
The only issue is that when they are destroyed, I am left with fire in the air (made with the particle systeme)… Is there a way to make the fire disappear at the same time?
Thank you!

Click on the DestructibleComponent and add OnComponentFracture event. You can destroy your particle system when this event fires.

OnCOmponentFracture.PNG