Hey hi hello friends!!
My team and I are new to Unreal engine and are seeking a solution for our present dilemma, which is as follows. We’ve been searching far and near for a suitable solution to the question at hand, but have had no luck!! We are creating a game in VR that involves tossing a spherical object into a cup that has a trigger box placed inside of it. Upon contact with the ball with the trigger box, the cup should disappear. We’ve been working with blueprints surrounding actions such as “DestroyActor” but we to no avail. What is a blueprint work flow that would work in this situation?
Any guidance or prompting in the right direction would be greatly appreciated! Thank you in advance