Hello!
Please bear with me, as this is my first question here on AnswerHub.
I am looking to find out how to make it in my PlayerController so the player jumps or gets sent up in the air before dashing forwards. Currently, it seems to just be dashing forwards regardless and the player has to perform a jump before quickly moving their hand to SHIFT, pressing the Space Bar and SHIFT at the same time to perform the jump.
Any ideas? I was thinking about performing another Launch Character on the Z axis before the dash Launch Character blueprint segment is performed.
This is how it is set up.
Please excuse the mess, I tried to fit it all in. ;-;
Thanks in advance!
–rainyDay