This is the best explain the issue. Think of these levels as 2 different levels created in my project. Inside level 1, the bosses health works perfectly fine and everything and disappears on boss death. In level 2, the same thing happens but in order to get the health bar to show in the 2nd level, i would have to disconnect the first boss reference from the return node. Im trying to figure out how i can have them both show without disconnecting 1 or the other from the input node.
(They both work fine but only one can be plugged in at a time)

