# How to make multiplayer game without external detecate server

**URL:** <https://forums.unrealengine.com/t/how-to-make-multiplayer-game-without-external-detecate-server/65777>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [June 6, 2016, 3:13pm UTC](https://forums.unrealengine.com/t/how-to-make-multiplayer-game-without-external-detecate-server/65777 "2016-06-06T15:13:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Kontur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kontur](https://forums.unrealengine.com/u/Kontur)\
**Post date:** [June 6, 2016, 3:27pm UTC](https://forums.unrealengine.com/t/how-to-make-multiplayer-game-without-external-detecate-server/65777/2 "2016-06-06T15:27:32Z")

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Hi,

Yes, sure there is also an option in the engine to create a game that uses listen server not dedicated, so one of your players will be the host. You don’t even have to use any third party programs to do that.

Have a look at these links:  
[https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Server/](https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Server/)

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