# How to make HUD bob? (and more.)

**URL:** <https://forums.unrealengine.com/t/how-to-make-hud-bob-and-more/342487>\
**Category:** UI\
**Tags:** hud, detection, unreal-engine, UE4, Blueprint, question\
**Created:** [December 27, 2015, 3:48am UTC](https://forums.unrealengine.com/t/how-to-make-hud-bob-and-more/342487 "2015-12-27T03:48:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![IceCubeCat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IceCubeCat](https://forums.unrealengine.com/u/IceCubeCat)\
**Post date:** [December 27, 2015, 3:48am UTC](https://forums.unrealengine.com/t/how-to-make-hud-bob-and-more/342487/1 "2015-12-27T03:48:50Z")

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Hey guys, have a few questions for my third person shooter.

I have a HUD, and I want to make it bob when my character moves. So here’s the questions I need answered.

**How do I detect movement and set it as a variable?** (Like if the character is still, set it as false, and if he’s moving, set it as true.)

**How do I make the HUD bob?** (I know that the branch can determine it’s activation with the variable, but how would I make it move?)

Some pictures / visuals would be appreciated.

Thanks loves.

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**Author:** ![IceCubeCat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IceCubeCat](https://forums.unrealengine.com/u/IceCubeCat)\
**Post date:** [December 27, 2015, 9:42pm UTC](https://forums.unrealengine.com/t/how-to-make-hud-bob-and-more/342487/2 "2015-12-27T21:42:09Z")

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Bob as in rocks back and forth when the character moves.
