I used to do unrealscripting and kismet back in the day, but I haven’t looked too much at blueprints yet and need some help.
I have a day/night cycle in my scene. As my directional light rotates, it goes darker as it reaches the bottom of the map, simulating night time. The skysphere color follows nicely along.
However, my heightfog stays the same, so It’s super bright and not matching the sky’s color at night.
How would I recommend I modify the fog at runtime to match it?