How to make grappling hook with basic FPS "Ball Shooter" blueprint?

I’m curious if anyone knows how to make a “grappling hook” out of the basic FPS starter kit. I would think in concept this would be a simple task. But its proving otherwise… :smiley:

Basically I want the player to fly forward to the position where the ball hit on the environment. (Similar to Zelda Ocarina of Time’s hookshot) But still giving the player the option to change course midway.

Thanks in advance!

I think this question is probably better on the forums because it lends itself to discussion. There are many ways you can do a grappling hook, but the right way is unique to your game’s needs.