# How to make enemy Sprite move backwards slightly before charging forward

**URL:** <https://forums.unrealengine.com/t/how-to-make-enemy-sprite-move-backwards-slightly-before-charging-forward/484992>\
**Category:** Character & Animation\
**Tags:** slide, unreal-engine, enemy, question\
**Created:** [June 16, 2021, 6:51pm UTC](https://forums.unrealengine.com/t/how-to-make-enemy-sprite-move-backwards-slightly-before-charging-forward/484992 "2021-06-16T18:51:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lothex91](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lothex91](https://forums.unrealengine.com/u/Lothex91)\
**Post date:** [June 16, 2021, 6:51pm UTC](https://forums.unrealengine.com/t/how-to-make-enemy-sprite-move-backwards-slightly-before-charging-forward/484992/1 "2021-06-16T18:51:39Z")

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Hello everyone!

I’m trying to make my AI character sprite slide backwards before charging, sort of like old games where enemies bumped into you.

I tried a Launch character node but the AI character then teleports around, and if I set the velocity (I’m using the forward vector) too low it isn’t noticeable.

So, is there any way to smoothly make the enemy do this animation slide backwards and charge stuff?
