I can’t believe I have to ask this after all this time; we’re doing broadcast work, so the font needs to be as perfect as we can get it. Distance field is always terrible when you get close enough. I’ve taken to importing the fonts really large (196), with very large pages, with anti-aliasing, and shrinking them down to fit in our virtual elements, and the text comes out sharp enough, without any weird artifacts. Text is very important to us, and AR is actually much lighter weight than games, so it’s the trade off we need.
The problem is that the space character doesn’t seem to get scaled, so the larger height when importing, the less impact each space has. I need like 20 spaces in-between words in order to make it look right, and that just isn’t going to work. Is there some way I can make a specific character (the space) render bigger, somehow?
EDIT: It has to do with the font itself; some fonts work. Still, I don’t know how to resolve that. I’m stuck with the fonts the designers give us.
EDIT 2: I figured it out, but will leave this here in case anyone else encounters such a problem. Even though they were installed in Windows fonts, they had to be converted from OTF to TTF first.