Im following this tutorial, https://www.youtube.com/watch?v=i6SUqg1N2_s&t=270s. I want the spring arm “use pawn control rotation” to affect the character’s rotation(meaning I dont want to face the front of the character). Basically when I rotate the camera the character turns with it, thou I only want the “use pawn control rotation” to be TRUE for the spring arm and not the camera or the BP itself
Click on your character(self) where your camera is located and check ‘Use Controller Rotation Yaw’
Your character will move with your camera but you need to add your own animations for turning.
Then for looking up and down just make an Offset plenty of YouTube tutorials for that.
Thanks, Is it with per bone blending ?