How to make character moves in the direction of the camera forward, not world forward.

Thanks for your reply, what do you mean by that?

My current character WASD movement blueprint setup(controller blueprint):


and Hold RMB camera rotation blueprint setup(controller blueprint):

So now the problem is:
When I rotate the camera, the character is still moving in world direction, and not the direction my camera is facing. I want my character to move in the same direction of the rotated camera while holding movement input + camera rotation input.