So that is in runtime, how to set that the capsule component doesen’t collide with pawns.
You can make a new collision class/Collision chanel. (under Project Settings). Then you can set this on the capsule to ignore.
So that is in runtime, how to set that the capsule component doesen’t collide with pawns.
You can make a new collision class/Collision chanel. (under Project Settings). Then you can set this on the capsule to ignore.