# How to make camera follow my animations?

**URL:** <https://forums.unrealengine.com/t/how-to-make-camera-follow-my-animations/415009>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, UE4, question\
**Created:** [January 22, 2018, 1:06pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-follow-my-animations/415009 "2018-01-22T13:06:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_e0cba900](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e0cba900](https://forums.unrealengine.com/u/anonymous_user_e0cba900)\
**Post date:** [January 22, 2018, 1:06pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-follow-my-animations/415009/1 "2018-01-22T13:06:04Z")

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Hello im new to ue4 and i have a question.I just made a new custom player with custom animations (slash / combos etc.)cause its a melee char.so to the most animations its ok BUT in some others who is like combos when i cast them the camera stay in position my char make some steps as the combo goes and when the combo ends my char making a bit teleport back o position so how can i make the camera follow all my animations plus combos? Thanks for your time reading this!I hope to a solution!

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [January 22, 2018, 1:18pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-follow-my-animations/415009/2 "2018-01-22T13:18:02Z")

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hello mate… I’m guessing some of your animations are in-place and some are root motion. It is the root motion animations that are likely carry your character away from her/his collision capsule and your camera focal point. I’d do a search on “UE4 root motion animation” and look for video tutorials that are doing roughly what you are aiming for
