# how to make camera child objects move with camera shake

**URL:** <https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619>\
**Category:** Cinematics & Media\
**Tags:** shake, unreal-engine, question\
**Created:** [April 18, 2016, 7:13pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619 "2016-04-18T19:13:39Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ViceVersa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ViceVersa](https://forums.unrealengine.com/u/ViceVersa)\
**Post date:** [April 18, 2016, 7:13pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619/1 "2016-04-18T19:13:39Z")

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im working on a first person shooter. I have a plane as a child object to my camera that acts as blood that the player sees when they take damage. It works out really well, but it seems to stay in place whenever a camera shake event happens. Is there any way make the plane move with the camera shake too?

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**Author:** ![ViceVersa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ViceVersa](https://forums.unrealengine.com/u/ViceVersa)\
**Post date:** [March 14, 2017, 5:16pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619/2 "2017-03-14T17:16:53Z")

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im pretty sure that the answer is…no

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**Author:** ![douglaslassance](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/douglaslassance/32/1210436_2.png) [@douglaslassance](https://forums.unrealengine.com/u/douglaslassance)\
**Post date:** [April 11, 2017, 7:12am UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619/3 "2017-04-11T07:12:54Z")

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It’s totally possible actually. I had the same exact issue. In order to fix this you need to understand what is happening behind the “scene”. Thinking that the camera you made is the camera from which Unreal renders from is a wrong assumption. In fact when you set the view target all it does is matching the render camera to the one provided. Sadly the CameraShake BP is applying the transforms on the render camera, not the one you created. For that reason everything you have attached to your camera will simply not follow the view when shaking. What you need to do instead is dynamically spawn your “blood” object and attach it to the render camera as demonstrated in the following screenshot.

 ![133736-screenshot.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/c/6/ec65c3a67532936c8bbcad85593b485910780e8a.png)

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**Author:** ![IsThisAMug](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IsThisAMug](https://forums.unrealengine.com/u/IsThisAMug)\
**Post date:** [August 23, 2024, 11:39pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619/4 "2024-08-23T23:39:48Z")

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you are the BOSS for this. Always been annoyed that the screen barely shakes while the diegetic hud stuff goes crazy.

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**Author:** ![Lootera89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lootera89/32/1053094_2.png) [@Lootera89](https://forums.unrealengine.com/u/Lootera89)\
**Post date:** [June 1, 2026, 11:43am UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619/5 "2026-06-01T11:43:04Z")

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This worked for me as well, thank you so much!

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**Author:** ![jassonmiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jassonmiller](https://forums.unrealengine.com/u/jassonmiller)\
**Post date:** [July 1, 2026, 9:15am UTC](https://forums.unrealengine.com/t/how-to-make-camera-child-objects-move-with-camera-shake/354619/6 "2026-07-01T09:15:51Z")

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If the blood plane does not follow the camera shake, it’s likely the shake is applied separately from the camera’s child transforms. Try applying the shake to the parent object or the overlay itself so they move together.
