# How to make C++ interface's functions callable in blueprints

**URL:** <https://forums.unrealengine.com/t/how-to-make-c-interfaces-functions-callable-in-blueprints/1103>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 27, 2014, 5:09am UTC](https://forums.unrealengine.com/t/how-to-make-c-interfaces-functions-callable-in-blueprints/1103 "2014-03-27T05:09:59Z")\
**Posts on this page:** 1\
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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 27, 2014, 5:37am UTC](https://forums.unrealengine.com/t/how-to-make-c-interfaces-functions-callable-in-blueprints/1103/2 "2014-03-27T05:37:10Z")

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I believe you need to actually implement your interface in a C++ class, via multiple inheritence

**as per my tutorial here:**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

THEN in that class you can specify BlueprintImplementable Functions

**as per my tutorial here:**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

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