# How to make bullet tray using line trace

**URL:** <https://forums.unrealengine.com/t/how-to-make-bullet-tray-using-line-trace/456540>\
**Category:** Rendering\
**Tags:** gun, line-trace, bullet, unreal-engine, fps, Lighting, question\
**Created:** [October 7, 2019, 1:11am UTC](https://forums.unrealengine.com/t/how-to-make-bullet-tray-using-line-trace/456540 "2019-10-07T01:11:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SirWhyYT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SirWhyYT](https://forums.unrealengine.com/u/SirWhyYT)\
**Post date:** [October 7, 2019, 1:11am UTC](https://forums.unrealengine.com/t/how-to-make-bullet-tray-using-line-trace/456540/1 "2019-10-07T01:11:09Z")

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Hey guys, i need a help, im doing a FPS game, i actually made a Line-trace gun sistem, but i dont like that instant hit, not just this, i dont like to make a invisible bullet when i shoot, i want that bullet trace line like all the other FPS, how can i do this?

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**Author:** ![Marcis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcis/32/1103070_2.png) [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Post date:** [October 7, 2019, 1:47am UTC](https://forums.unrealengine.com/t/how-to-make-bullet-tray-using-line-trace/456540/2 "2019-10-07T01:47:36Z")

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Instead of linetracing use a projectile (you can set speed and many other variables). For more advanced system like checking if a surface can be penetrated or not you can use linetrace (whenever projectile hits/collides with something) to determine depth and physics material of that surface.

Or there is a great plugin on the marketplace that I personally use (not affiliated) called Easy Ballistics Plugin

> **[EasyBallistics Plugin in Code Plugins - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/easyballistics-plugin)**
>
> Simple and realistic ballistics simulation plugin.
