The question is in the title lol
I want to make some blueprintCallable functions but hide/show
some properties like maby built in nodes like PlaySound2D node.
Does anyone knows how to do it?
thanks!
Dany
The question is in the title lol
I want to make some blueprintCallable functions but hide/show
some properties like maby built in nodes like PlaySound2D node.
Does anyone knows how to do it?
thanks!
Dany
In the meta section of your UFUNCTION macro you add AdvancedDisplay = โparamnameโ.
So in this snippet, the RoundingStyle parameter would show up in that hide/show section.
UFUNCTION( BlueprintCallable, BlueprintPure = true, Category = Time, meta = (AdvancedDisplay = RoundingStyle, AutoCreateRefTerm = Duration) )
static int GetAs( const FDuration &Duration, const UTimeResourceDefinition *AsUnits, ERoundingStyle RoundingStyle = ERoundingStyle::ToPositiveInfinity );
Thanks!!! Will try it!