how to make blueprints with multiple animated objects. For example I have a few animals that I want to move in a plane with different sequencing. Then I prepared the blueprints with animations inside it want to place in different parts of the scene.
First you get free infinity blade monster package from marketplace. Then you pick monster that has animations there.
Then you follow this: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/Setup_1/
Make your monster animated.
Then you make AIController for it. Then Behavioral Tree and Enviroment Query system. Then you run it all in level.
But start with animating monster. Then post again about how to make AI for it.
I want to create a lot of animations of different animals within the same blueprints, without the use of AI. Ie what can be done in Matinee using animation track and movement track.