# How to make animated Niagara particles? (Solved)

**URL:** <https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100>\
**Category:** FX\
**Tags:** unreal-engine\
**Created:** [June 18, 2021, 6:56am UTC](https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100 "2021-06-18T06:56:02Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![soldier\_main](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soldier\_main](https://forums.unrealengine.com/u/soldier_main)\
**Post date:** [June 18, 2021, 6:56am UTC](https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100/1 "2021-06-18T06:56:02Z")

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Have been searching up so much about how to make animated Niagara particles but nothing was helpful, So I came here instead to ask on how to make animated Niagara particles.

I already have the sprite sheet and uv sub images set up and everything. Just trying to figure out how to animate it.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/a/7/a7241b02d2dd8789af2550512f44ceaa4801a290.png)

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**Author:** ![soldier\_main](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soldier\_main](https://forums.unrealengine.com/u/soldier_main)\
**Post date:** [June 18, 2021, 5:24pm UTC](https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100/2 "2021-06-18T17:24:22Z")

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Just added it and it isn’t doing anything.

This is what I have the properties set to:  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/c/2/c25c5d9ad23ed1ee1e50c29106a025b94094a0a1.png)

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**Author:** ![soldier\_main](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soldier\_main](https://forums.unrealengine.com/u/soldier_main)\
**Post date:** [June 18, 2021, 6:28pm UTC](https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100/3 "2021-06-18T18:28:37Z")

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Yes, it’s stuck on the first frame, and doesn’t appear as the whole sprite sheet.

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**Author:** ![soldier\_main](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soldier\_main](https://forums.unrealengine.com/u/soldier_main)\
**Post date:** [June 18, 2021, 10:44pm UTC](https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100/4 "2021-06-18T22:44:21Z")

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At least you tried, guess I’ll be waiting for someone else to see this post then.

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**Author:** ![soldier\_main](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soldier\_main](https://forums.unrealengine.com/u/soldier_main)\
**Post date:** [June 18, 2021, 11:22pm UTC](https://forums.unrealengine.com/t/how-to-make-animated-niagara-particles-solved/236100/5 "2021-06-18T23:22:21Z")

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Update: I noticed that the particles seem to go to the next frame right before they get killed, so I changed the “SubUV Loop Count” property to 10 and it started animating now.
