Oh that looks perfect! But there are a few ‘issues’ I rant trying to implement this system.
The main issue is that I realized the guy is generating multiple copies of the same widget, and using their object reference to implement the code.
With my case, I would be generating different widgets in different ways (unlike the guy’s solution of creating multiple copies of the same widget), all still behaving the same way as the guy have shown.
Since you can’t create a widget blueprint child apparently (or I don’t know how compared to making child actors for example) I’m stuck trying to figure out how I can have multiple widgets behave the same way and how to reference them in the main widget (the monitor of the computer actor) in order to implement the guy’s code.