# How to make an AI move away when overlaps my character?

**URL:** <https://forums.unrealengine.com/t/how-to-make-an-ai-move-away-when-overlaps-my-character/483644>\
**Category:** AI\
**Tags:** ai-navigation, overlap-actors, ai-move-to, unreal-engine, question, overlap-event\
**Created:** [May 19, 2021, 9:32pm UTC](https://forums.unrealengine.com/t/how-to-make-an-ai-move-away-when-overlaps-my-character/483644 "2021-05-19T21:32:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![LucasStMt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LucasStMt](https://forums.unrealengine.com/u/LucasStMt)\
**Post date:** [May 19, 2021, 9:32pm UTC](https://forums.unrealengine.com/t/how-to-make-an-ai-move-away-when-overlaps-my-character/483644/1 "2021-05-19T21:32:33Z")

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Hey guys! I’m making a friendly AI, but sometimes when I go through corridors I can’t go back because he doesn’t move away unless I move and he follows. Do you know how to make he moves to some random target points attached to my character when they overlap eachother?
