How to make "AI Move To" work with simulated physics

So I have been doing my AI for my recent project which is a physics-based game. And I have stumbled upon an issue with the AI moving around, it slows down on a point to rotate, jitters and hops very weirdly. I have made my AI Move To node to be called only when the destination has changed, but that didn’t work. Recently I’ve discovered that it is due to the fact that it is when I have “Simulate physics” turned on.

I’m using the Pawn class with FloatingPawnMovement component, So what I am wondering is there a way that AI navigation can work with simulated physics, or will I have to make my own custom Ai navigation that will support physics and if so is there a source that I can have a look at to implement it.

Thank you for any suggestions