How to make Actor Generate Overlap Event with TriggerBox?

I have my actor “Xbutton” Fall down on a Triggerbox, but it doesn’t generate an overlap event when it falls into it, only the default player pawn does when I go through the TriggerBox

I have Generate Overlap Event Box Ticked so I don’t know why it’s not working

How can I make my Actor Generate Overlap Event?

first, begin overlap / overlap events are prone to physic errors.
if you are moving too fast (mind you this is arlund 350kph) you get bad readings.

Second.
it may just be an issue with how your character is setup to handle collision VS how the trigger is set to handle collision.

The collision component in the very first screen is likely the one you need to check the settings on.

you may have more success using collision channels.