Ok. So you do something like this. In your level set it up something like this:
Then in your Populate Arrows do something like this:
Then in your compare function just do whatever you need to do to compare against the two. You should be able to just reuse what you have for your compares already.
edit: I didn’t test this yet, but something like this should work. The order of the remove/destroy might be mucked up a bit, but this should point you in the right direction.

