Hello guys,
i am currently working on vehicle vehicle crash physics, e.g. Car A hits Car B. Is there a variable (let’s call it “X”) or something else, that allows me to dynamically change the way (Force/Velocity) a vehicle flyes away after a hit/crash with another car? I want to be able to increase (depending on the other cars velocity) or decrease (using heal potion or smthn) the value of such a variable. Example:
Very low value of X and crash happens => Car doesnt really fly away.
High value of X and crash happens => Car flyes away a much longer distance
This variable shouldn’t change anything else of the car (like handling or acceIeration).
In other words and short: How can i increase the force impact to a vehicle after a hit?