How to make a variable "public" and editable when the eye icon next to it does nothing when i'm clicking on it ?

Hi!

Lets go this step by step…

So im creating a new common normal user widget (right clicking and choosing User Interface/Widget Blueprint then the widget window opens like on the screenshot right below)

Then i just drag a common botton on it like in this screenshot. the botton is set to variable on the top right.

Then i go to the graph and i see again that this variable is with the eye shut down icon

Where my friend cannot replicate this his button variable is aways with eye open icon. (he tested this on UE 4.x not sure exactly which version and awso he tested it on UE 5.03 and both had the button variable aways the eye icon open) I am using UE 5.1 tough

" And, most importantly , how does the Instance Editable eye being shut gets in the way of the next thing you want to do?"

Well i followed a guide to create a simple skill tree and everything works except the button has no animation and when you click on the skill you cannot see that you clicked - i think that is the problem when the icon is not public like on the tutorial all his variables are eye open icons and public or maybe i am wrong on this idk.

another example was i had another widget created for an enemy health bar over him but this never moved and im starting to think that it may have to do something with this.

here is the tutorial i was following and at exactly 0:19 sec mark you see how he start to click on those skills even if his mouse cursor is not shown but you can clearly see the click animation of the botton itself. On my side i have exactly the same skill tree and everything works i see the skill points but there is no botton animation when i press on them. If you skip then to the 3 min mark you can see all his buttons variables are eye open and public where mine are not.

Are you using Common UI?

No i am not using the “Common UI” plug in

Edit to the issue - it seems that those variables are set as non public as a default setting in UE 5.1 + and onwards and cant be changed. everything under 5.1 has those set as public default setting. I dont know if there are downsides to this but i will have to revisit the skill tree tutorial and see if i screw something there so that i can fix the issue with the missing button animation. In case i do exactly 1:1 everything the same and the issue still persist then i will be not sure if this non public variables are responsible tough. Will post later again if i had success